Magic The Gathering Codexery

White Walkers

A terrifying ice legion from Westeros, but entirely absent from the Magic: The Gathering multiverse.

The White Walkers are not a faction within the Magic: The Gathering multiverse; they are the primary antagonists of the HBO television series *Game of Thrones* and the George R. R. Martin novel series *A Song of Ice and Fire* on which it is based. While Magic features numerous ice-themed entities, no group officially named 'White Walkers' exists in Wizards of the Coast lore. The source material describes them as humanoid creatures who dwell north of The Wall in Westeros, a supernatural threat to mankind. *The Verge* named them among 'the most visually iconic creatures on the show'.

Origin Universe
Game of Thrones / A Song of Ice and Fire
Status
Non-existent in MTG Canon

Lore & Background

The confusion often stems from the visual similarity between White Walkers and certain Magic creatures. In the source, Martin introduces the Others in the prologue of *A Game of Thrones* (1996), describing them as 'Tall [...] and gaunt and hard as old bones, with flesh pale as milk' with eyes 'deeper and bluer than any human eyes, a blue that burned like ice'. Accompanied by intense cold, they wear armor that 'seemed to change color as it moved', and wield thin crystal swords capable of shattering steel. The Others move silently, and they speak their own language; Martin writes that their voices are 'like the cracking of ice on a winter lake'. In *A Storm of Swords* (2000), they are shown to be vulnerable to weapons made of dragonglass (obsidian), as Samwell Tarly kills one this way. Creatures killed by the Others soon reanimate as wights: undead with pallid skin, black hands, and glowing blue eyes similar to the Others'. Yet, the specific lore of the Long Night, the Wall, and the Army of the Dead remains the exclusive domain of George R.R. Martin's creation.

In Their Own Story

The wind howled across the frozen tundra of a forgotten plane, carrying whispers of an army that did not exist here. A weary Planeswalker looked at the blue-eyed figures in their mind's eye, realizing they were memories from another world entirely. 'Not this time,' she whispered, raising her staff to summon a wall of fire against the cold that was merely a dream, for the White Walkers had no power on this plane.

Reader's Guide

The White Walkers are not a faction in Magic: The Gathering and therefore have no goals, members, or role within its conflicts. Fans often associate them with Ice Age mechanics or Innistrad's winter themes due to shared aesthetics of cold necromancy. In the actual MTG canon, similar roles are filled by the Winter Court, Phyrexian compleationists, or various ice-themed planeswalkers who control the dead through frost rather than magic specific to Westeros.

Did You Know?

Frequently Asked Questions

Who are the White Walkers in Magic?

They do not exist as a faction within the Magic: The Gathering multiverse. These creatures belong to George R.R. Martin's Game of Thrones universe instead.

What powers or role do they have in MTG?

Since this group is absent from official lore, there are no defined abilities or roles for them in the game. Players often confuse them with ice-themed mechanics found on planes like Innistrad or Ravnica.

How does their story end in Magic?

There is no narrative arc or conclusion because they never appeared in any Wizards of the Coast storyline. Any mention of them is purely fan speculation or crossover fiction outside official canon.

Why are White Walkers important to MTG players?

They hold no canonical importance, though fans sometimes draw parallels between them and cold-based entities like the Winter Lord. Their popularity stems from external media rather than card game history.

Are there any Magic cards representing White Walkers?

No official cards feature this specific name or faction affiliation. Similar concepts appear through Ice Age sets or Phyrexian cold themes, but none are labeled as such.

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