The Mending
The cosmic event that made Planeswalkers mortal for the first time, reshaping the multiverse's magical foundations.
The Mending was a fundamental restructuring of the Magic multiverse that concluded circa 4600 AR, well into the Fourth Age on Dominaria. This cosmic event fundamentally altered the relationship between magic, reality, and those who wield it. Before this shift, Planeswalkers possessed near-godlike immortality and could traverse worlds with ease, while some deities held significant sway over their respective planes.
- Event Type
- Cosmic Restructuring
- Era
- Fourth Age (circa 4600 AR)
- Primary Consequence
- Planeswalker Mortality
- Secondary Consequence
- Altered Nature of Magic
- Cause
- Multiversal Self-Correction
- Status
- Completed
Lore & Background
In response to the Time Spiral crisis and the near-destruction of Dominaria by the Phyrexian invasion and the Rift crises, the multiverse initiated a healing process known as The Mending. This event severed many of the direct connections between planes and restricted the flow of raw mana. Consequently, Planeswalkers lost their inherent immortality for the first time and became vulnerable to death like any other creature. The Mending primarily affected Planeswalkers and the nature of magic; it did not universally weaken or banish gods from existence.
In Their Own Story
Jace felt the spark within him flicker, not with the usual warmth of flight, but with a sudden, chilling fragility. He stood atop the spire, ready to step into the void between worlds, yet the familiar pull was gone. The sky above did not shimmer with portals; it was merely dark and distant. For the first time in centuries, he realized his feet were anchored to this stone, that his life could end here on a single day, just like the mortals below.
Reader's Guide
The Mending represents a pivotal shift in the history of the Magic multiverse, occurring roughly at the dawn of the Fourth Age on Dominaria. Before this event, magic was abundant and Planeswalkers possessed near-godlike immortality and power. They could travel between worlds effortlessly and rarely faced true mortality. However, the cumulative damage from conflicts like the Brothers' War eventually caused a cosmic correction. The universe essentially healed itself by restricting the flow of raw mana. This process stripped away the inherent immortality that Planeswalkers once enjoyed, making them vulnerable to physical death for the first time in millennia. Additionally, many deities across various planes were weakened or removed entirely from existence, forcing mortals to rely more on skill and less on divine intervention. For modern players, this event explains why current stories focus on mortal stakes rather than omnipotent beings solving problems instantly. It grounded the narrative, allowing for greater tension as heroes could no longer simply wish away threats. The Mending ensures that magic remains a dangerous tool requiring discipline, preserving the balance of the Multiverse against future catastrophes that could tear reality apart again.
Did You Know?
- The Mending is the reason Planeswalkers can now be killed permanently in modern storylines.
- The Mending itself was a healing process, not a god-removal event; it did not universally reduce pantheons to myths or remove them from the multiverse.
- The Mending did not make magic significantly harder for non-planeswalkers to cast on their home plane; its effects were primarily on planar travel and the nature of Planeswalkers.
- The event is often cited as a necessary healing process following the damage of the Time Spiral crisis and the Phyrexian invasion, not the Brothers' War.
Creative Origins and Narrative Evolution
The fictional universe of Magic: The Gathering began as a loose collection of fantasy tropes rather than a tightly woven saga. Initially, Richard Garfield established only enough lore to support gameplay mechanics, relying heavily on flavor text to hint at the existence of countless worlds known as planes. In these early days, creatures like flying dragons fit standard archetypes without requiring deep backstory. However, as expansions introduced unique mechanics that defied traditional fantasy norms, narrative demands grew to explain these anomalies. The first expansion, Arabian Nights, drew directly from One Thousand and One Nights folklore, introducing figures like Aladdin. Before the term 'Multiverse' was standardized, the setting was briefly called 'Dominia,' a name eventually abandoned to avoid confusion with Dominaria, the central plane of action. This era saw storytelling driven primarily by card designers who created isolated narratives for specific sets, often resulting in fragmented timelines that offered players only glimpses of a larger picture through scattered flavor text.
The Pre-Revision Era and External Media
During the mid-1990s, narrative control was decentralized among various Wizards of the Coast teams and external licensees. While internal designers crafted stories for sets like Antiquities to justify colorless artifacts or Homelands to explore specific planes, these efforts often lacked continuity beyond their connection to Dominaria. Simultaneously, Wizards licensed storytelling rights to Harper Prism for novels and Armada Comics for graphic novels. These external partners operated independently from the game's design teams, leading to divergent lore that sometimes contradicted card-based narratives. Surprisingly, much of the foundational continuity for the franchise actually originated in these comics, which were later adapted into novels with some retconning. The comic run ended abruptly in 1996 due to financial troubles at parent company Acclaim, though related video games followed shortly after. Despite the lack of coordination during this period, materials from this Pre-Revisionist era remain considered canon unless explicitly contradicted by later sources.
The Weatherlight Saga and Centralized Storytelling
Wizards of the Coast reclaimed narrative authority with the Mirage storyline, marking a shift toward cohesive universe building. The true epic began with the 1997 expansion Weatherlight, where writers Mark Rosewater and Michael G. Ryan crafted a long-term arc intended to rival major franchises like Star Wars. This saga followed the legendary skyship and its crew across four years of expansions, from Tempest through Apocalypse. To ensure consistency, a dedicated team of writers was employed to maintain a unified voice in flavor text, while detailed summaries were published online. However, the ambitious five-year plan faced significant hurdles by the time Urza's block arrived. Leadership changes at Wizards, combined with player disinterest in specific lead characters and the difficulty of following complex plots solely through cards, forced a reevaluation of their storytelling strategy. This era represented the first major attempt to create an interconnected narrative spanning multiple media formats simultaneously.
The Shift to Novel-Centric Lore
They decided to make novels the primary vehicle for storytelling, ensuring they tied closely with card mechanics rather than existing as separate entities. This strategy proved effective through the Onslaught block in 2003, allowing for deeper character development and plot exploration that cards alone could not support. However, this model eventually revealed its own limitations; novels focused heavily on internal character thoughts and emotional arcs but struggled to provide the granular details necessary for designing new game mechanics. Consequently, the reliance on prose as the sole narrative driver proved insufficient for building out the intricate world required for future expansions. This realization prompted a continued evolution in how lore is deployed, balancing the needs of gameplay innovation with the desire for rich, accessible storytelling across all Magic products.
Frequently Asked Questions
What is The Mending?
It was a cosmic restructuring event that occurred at the dawn of Dominaria's Fourth Age, fundamentally altering reality across the multiverse. This shift changed the relationship between existence and magic forever.
How did it change Planeswalkers?
Previously immortal beings capable of easy travel became mortal once more after this cosmic event. They lost their near-godlike durability and could now die like ordinary creatures.
What happened to the gods?
Deities were significantly diminished in power, losing much of their sway over their respective planes. This secondary consequence ensured that divine influence no longer dominated reality as it once did.
Why did this event happen?
The multiverse underwent a self-correction process to stabilize existence after becoming too unstable from unchecked magical power. It was a necessary reset to prevent further catastrophic damage to the cosmos.
Is The Mending still ongoing?
No, the status of this cosmic restructuring is completed and stands as a historical turning point in Magic lore. It established the new rules for magic that govern the current era.
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